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Life is feudal wiki charcoal
Life is feudal wiki charcoal











life is feudal wiki charcoal

If your going to throw math at it, it's worth including in your consideration that using charcoal (high calorie foods as well) means your villagers make less trips to storage keeping the house stocked. Even if firewood is ultimately 'better' than charcoal for keeping houses warm, its use for other supplies makes it still worthwhile to gather. If you can store up extra to spare (or put it into HQ tools) you can make a pretty good trade ratio into other supplies, like more ore, stone, or clay versus having to rely on a mine. market-trade wise, processed goods have more value, so 1 log into 3 firewood is okay, but 3 firewood into 3 charcoal for waiting a little logner gives you more bang for buck. There are other reasons to make charcoal apart from the tools themselves, of course. When I last tried it, 1 lumberjack and 3 kilns was able to basically stay stable/gain on supporting 3 houses - I was already at the cap I set to my charcoal so I'm not sure if I had surplus potential. I haven't compared how much firewood to charcoal before, but in both cases, the material only gets used up when it's cold enough to warrant it, so I presumed part of the idea was you built up a stockpile in the warmer seasons. You also have to keep in mind the charcoal is also used in the making of better tools.

life is feudal wiki charcoal

I haven't done the math yet, but I'm looking at the worker-hours cost of operating bakeries and thinking they look like a huge effort-waste as well. Is this an oversight in the game balancing, or is charcoal really intended to be this much of a red-herring? Or is there some fatal flaw in my thinking, or a misunderstanding of game mechanics? So eventually, if you've got enough sawmills and kilns that it evens out to a common denominator you get back a bit of efficiency, but never enough to make it less work to create heat with charcoal.) (Actually, that other 0.3 units of firewood per worker-minute get shared out among other kilns. If charcoal really only lasts 40% longer, why would you ever allow your citizens to use it for heating their homes? So producing a single unit of charcoal is actually 140% the effort of a single unit of firewood. However, you also need to produce the firewood in the first place, since the kiln uses one unit of firewood as a supply input. That's 0.71 units of charcoal per worker-minute, which is 40% more effort than the firewood. That's 1.0 units of firewood per worker-minute.Ī fully staffed kiln takes one worker and produces one unit of charcoal every 1.4 minutes.

life is feudal wiki charcoal

Yes, a single unit of charcoal lasts longer than a single unit of firewood, but it's not more efficient if you look into how much labour it takes to produce that unit of charcoal.Ī fully staffed sawmill (upgraded) takes three workers and produces three units of firewood every minute. The wiki says charcoal is "more efficient" than firewood for heating homes, but I think that's a weirdly limited definition of more efficient.













Life is feudal wiki charcoal